The Lab47 machines12 wings

Ideas you can hold.

Forty-seven machines in twelve wings. Each one turns an idea into a decision you make yourself. One of them will remember you tomorrow.

Window 1 of 6. No. 40Start hereWing X · The corner office Conviction: the margin call You run a levered AI fund, and your prime broker wants more collateral. You have six trading days. Enter the machine Window 2 of 6. No. 02Wing I · The marquee The three doors In 1990, thousands told Marilyn vos Savant she was wrong. She was right. Play the game. Enter the machine Window 3 of 6. No. 45Wing XI · The foundry Frontier: the scaling bet Run an AI lab one model behind, with $5.0 billion. Every tenfold of compute buys one step. Enter the machine Window 4 of 6. No. 09Wing II · The boardroom The fifty million dollar email You run Blockbuster in 2000. Netflix offers to sell itself to you for $50 million. Enter the machine Window 5 of 6. No. 41Wing X · The corner office The acquirer Eight years and $50 million of your own. Buy old software people still love. Run it hard. Enter the machine Window 6 of 6. No. 46Wing XII · The last mile Two seventy Two invented parties, the real 538-elector map. You need 270 electors, not most votes. Enter the machine

Three ways in

Pick by the time you have.

  1. Ninety seconds

    Three machines. A minute each.

    1. 02The three doors
    2. 04Fold to the Moon
    3. 05A billion seconds
  2. Ten minutes

    Two machines. Five minutes each.

    1. 40Conviction: the margin call
    2. 13Make the call
  3. An evening

    Three deep simulations. Twenty minutes each.

    1. 45Frontier: the scaling bet
    2. 46Two seventy
    3. 47The living drug

Real companies, valued from their filings, live in Investing.

Twelve wings

Jump to any wing, or keep scrolling.

  1. Wing I, The marquee8 machinesThe machines people talk about afterward, from your life in weeks to a bomber full of holes.
  2. Wing II, The boardroom6 machinesMake the calls Blockbuster, Southwest, McDonald’s and Coca-Cola made, six more from Intel to Netflix, then a strategy-firm final round.
  3. Wing III, Capital11 machinesEleven machines about money: how it grows, shrinks, streaks and stampedes, what a fund’s fees do to one dollar, and what a short or an option costs while you wait.
  4. Wing IV, The mind4 machinesYour brain ships with known bugs, and these four machines find yours.
  5. Wing V, Other people3 machinesTrust, coincidence and contagion: what changes when other people are in the game.
  6. Wing VI, The stadium3 machinesThree calls where the math and the crowd disagree: a penalty, an empty net and a fourth down.
  7. Wing VII, Time2 machinesThe budget that never refills: what your memory can hold, and what you hand to a machine.
  8. Wing VIII, Twenty slots1 machineOne machine that keeps score for life. Twenty punches. No undo.
  9. Wing IX, The pit1 machineThe roulette table, back after closing with a gentler rule: every bet covers the losses plus $10. Watch it double anyway.
  10. Wing X, The corner office2 machinesRun the whole firm: a levered fund in the week the trade turns, and a buyer of tired software with a debt facility.
  11. Wing XI, The foundry4 machinesBuild the firm before you run it: Rockefeller’s refinery and Carnegie’s mill, a 12-week startup, the four machines that set modern prices, and an AI lab one model behind.
  12. Wing XII, The last mile2 machinesWinning the argument is the start: a campaign that needs votes in the right states, and a cell therapy that must survive the factory, the price and the drive to the hospital.

Wing I · 8 machines

The marquee

The machines people talk about afterward, from your life in weeks to a bomber full of holes.

    Experiment 01 · The marquee, about 1 min

    Your life in weeks

    A 90-year life, one square per week. Set your age. The dark squares are spent. The pulsing square is this week.

    Age25 Weeks spent1,300 Weeks left to 903,380

    Every plan you are postponing lives in the empty squares. Count them.

    Experiment 02 · The marquee · Game, about 1 min

    The three doors

    In 1990 Marilyn vos Savant printed the right answer to this puzzle. About 10,000 readers wrote in, nearly 1,000 of them with PhDs, and most said she was wrong. Play the game they argued about. The host knows where the prize is.

    YOUR HOST · MONTY ROUND 1

    “Three doors. Behind one, a 100× return. Behind two, nothing. Pick, and I’ll show you a little secret about one of the others.”

    You, staying–no rounds yet
    You, switching–no rounds yet

    Why switching wins, explained so a five-year-old nods

    STEP 1
    11⁄3
    23
    2⁄3 together

    You pick door 1. Your door holds 1 chance in 3. The dashed box, doors 2 and 3 together, holds the other 2 chances in 3. Nobody argues with this part.

    STEP 2
    1still 1⁄3
    2×
    still 2⁄3

    Monty opens door 3. Empty, and he knew it; he was never allowed to open yours or the prize. The box does not lose its 2⁄3 just because he showed you which half of it was junk. All of it now sits on door 2.

    STEP 3
    11⁄3
    22⁄3

    The real choice: keep 1 door, or take both of the others. Switching means taking both doors, and Monty has already opened the empty one for you.

    THE FIVE-YEAR-OLD VERSION Three cups, one candy. You grab a cup. Now: keep your one cup, or have both of the other cups? Both. Obviously. That is the whole trick; the host flipping over one empty cup was just him handing you both of his.
    123Prize behind your door (1 in 3). Switching loses.
    123Prize behind door two (1 in 3). Monty must open three. Switching wins.
    123Prize behind door three (1 in 3). Monty must open two. Switching wins.

    Two rounds out of three, your first pick was wrong, and on exactly those rounds the door Monty leaves shut is the prize. When Marilyn vos Savant printed this in Parade in 1990, about 10,000 readers wrote in, nearly 1,000 with doctorates, and most said she was wrong. Many readers changed their minds after running the game themselves. The tally above does the same job.

    Still arguing? Play it with a hundred doors.

    Same rules, bigger room. One prize, ninety-nine empties. Pick any door.

    “Go on. Any of the hundred.”

    Watch Monty open 98 of 100 doors and the switch stops feeling like a coin flip. Three doors is the same game, smaller.

    Experiment 03 · The marquee · Game, about 4 min

    Six in a row

    Monte Carlo, August 18, 1913. Black came up 26 times in a row, and gamblers lost millions of francs betting that red was due. Bet the same hunch with a doubling system, $1,000 and $10 chips.

    Brief

    The table is rebuilt: a European wheel with one green zero. The system waits for six of one color, bets the other, and doubles after every loss so the first win puts you ahead. Find out who ends up with the money.

    Last spins · oldest to newest
    Current streak–

    “Table’s open. The system needs six in a row before a single chip moves.”

    Bankroll$1,000 Next stake$10 Ladder– Spins0 You, lifetime$0
    The doubling ladder · what chasing the first $10 costs

    Seven losses deep you have pushed $1,270 across the felt and the system asks for $1,280 more, all to win the ten dollars you wanted at the start. A $1,000 bankroll dies on rung seven. And the green zero belongs to nobody: not red, not black, not odd, not even. When it lands, every bet on the table loses at once.

    After six blacks, or 26, red is still 18 in 37. Doubling only chooses how you lose: often and small, or once and completely.

    Experiment 04 · The marquee, about 1 min

    Fold to the Moon

    Paper is a tenth of a millimeter thick. Fold it in half, then again. The slider stops at 42. Guess where that lands before you drag.

    Folds0 Thickness0.1mm

    Each fold doubles the stack. Fold 27 passes Everest, and fold 42 passes the Moon.

    Experiment 05 · The marquee, about 1 min

    A billion seconds

    Million, billion and trillion sound like neighbors. Count each one aloud, one number per second, and see when you would finish.

    Counting time– You finish in– Counted so far–

    A million seconds is 11.6 days; a billion is 31.7 years. That is the distance between a millionaire and a billionaire.

    Experiment 06 · The marquee, about 1 min

    Powers of ten

    One slider, 41 orders of magnitude, 12 stops. Drag from a proton to the observable universe and find yourself on the ruler.

    10⁰ You

    You are here. Hello.

    Experiment 07 · The marquee · Simulation, about 2 min

    A small universe

    Conway’s Game of Life runs on four rules and no ruler. Paint some cells, press Run, and watch patterns nobody designed take shape.

    StampsDrag one onto the board.
    Generation0

    Draw on it. The rules ignore what you meant.

    Experiment 08 · The marquee, about 2 min

    The armor problem

    1943. Bombers return from Europe full of bullet holes, marked on the plan below. Armor is heavy, so you can protect only one part of the plane. Choose.

    Never came home
    Planes back: 0 of 8

    Count where the holes are. Then ask which planes never came back to be counted.

    Wing II · 6 machines

    The boardroom

    Make the calls Blockbuster, Southwest, McDonald’s and Coca-Cola made, six more from Intel to Netflix, then a strategy-firm final round.

      Experiment 09 · The boardroom · Choose your own, about 4 min

      The fifty million dollar email

      Dallas, 2000. You run Blockbuster: about nine thousand stores and a river of late fees. Netflix, a money-losing DVD-by-mail startup, offers to sell itself to you for $50 million. Face every fork Blockbuster faced, with what it knew then.

      Blockbuster, market value$5.0Byear 2000
      Netflix$0.3Bthe visitor

      Every scene here happened. Marc Randolph, who was in the room, wrote that Blockbuster’s team fought not to laugh.

      Experiment 10 · The boardroom, about 3 min

      The ten minute turn

      Texas, 1972. Southwest is short of cash and sells its fourth plane but keeps the four-plane schedule. You run ground operations. A plane earns money only in the air. Make three planes fly four planes’ schedule.

      Your turnaround45 min Flights a day, 3 planes24 Planes’ worth of flying3.0
      SCHEDULE COVERED · 75%

      At the industry’s 45-minute turn, three planes fly 24 legs a day and the schedule needs 32. Drag the turn down and find the airline.

      Experiment 11 · The boardroom · Quiz first, about 1 min

      You are not in the burger business

      Chicago, 1956. McDonald’s is franchising fast and nearly broke: a $950 fee and a 1.9% royalty barely cover the lights. Harry Sonneborn, a former Tastee-Freez finance man, has an idea that becomes the company. Take the quiz first.

      Where does McDonald’s make its money today?

      Experiment 12 · The boardroom · Simulation, about 2 min

      The sip test

      Atlanta, 1984. Pepsi is winning blind taste tests on television, and Coca-Cola is losing share. Your sweeter new formula beats Pepsi and your century-old recipe in blind sips. Run the tests, then make the call Coca-Cola made.

      CUP A · OLD COKE
      CUP B · NEW FORMULA

      The counters are waiting. Your researchers have the cups poured.

        Every metric is a proxy. The tests removed the brand to stay objective, and the brand was the product.

        Experiment 13 · The boardroom · Choose your own, about 5 min

        Make the call

        Six hard calls, from FedEx in 1973 to Netflix in 2011. See what they knew and choose. Then see what they did and what it cost.

        Laying out the case files.

        Experiment 14 · The boardroom · Case, about 15 min

        Final round

        Four cases from a strategy-firm final round. Find the number that matters, say what it means, and stop.

        Brief

        The cases: a cinema chain whose profit fell while revenue rose, a European grocer weighing the American South, a buyout fund with a week to price a chain of animal hospitals, and a startup with no idea what to charge. Play the question back, build the issue tree, pull the exhibits, do the math in your head and give the answer first. You are scored on structure, analytics, judgment and communication, with a reason for every score. The firm, the clients and the case numbers are fictional. The public facts in each case file are real.

        Setting up the interview room.

        The interviewer is grading one habit: the answer first, then the math that holds it up.

        Wing III · 11 machines

        Capital

        Eleven machines about money: how it grows, shrinks, streaks and stampedes, what a fund’s fees do to one dollar, and what a short or an option costs while you wait.

          Experiment 15 · Capital, about 1 min

          The compounding machine

          Two people start today. One gets 1% better each day, the other 1% worse. After a year the first is 37.8 times better. The second has 2.6% of what they started with.

          Days120 1% better×3.3 1% worse×0.30

          For weeks the two curves look the same. That flat early stretch is where most people quit.

          Experiment 16 · Capital, about 1 min

          The shrinking hundred

          At 3% inflation, $100 buys about $55 of goods after 20 years. Set your own rate and horizon.

          Rate3% After20 yrs Your $100 buys$55

          Rule of 72: at 3%, prices double in 24 years. Cash in a drawer does not.

          Experiment 17 · Capital, about 1 min

          The honest coin

          A fair coin, flipped 100 times. Count how long the streaks run, then think of every chart you have been told a story about.

          Heads– Longest streak–

          Press the button. The coin has no memory, and you will still see patterns in its streaks.

          Experiment 18 · Capital, about 2 min

          The patience market

          A market that exists only on this page. Buy in, watch it move, and sell when your nerve runs out. After you sell, the chart keeps going and shows you what leaving cost.

          Return–

          This machine measures temperament in seconds.

          Experiment 19 · Capital, about 2 min

          Venture odds

          Most startups return nothing, and a rare few return the whole fund. Spread your fund across 1 to 20 bets, then run 1,000 futures and see how the decade could have gone.

          Bets1 Median fund– Wipeouts–

          One bet is a lottery ticket. Twenty bets carry the same odds with a far narrower spread of outcomes.

          Experiment 20 · Capital · Simulation, about 6 min

          Follow one dollar

          A pension fund writes a check. Ten years later, some of it comes back. Here is the trip, and who gets paid along the way.

          Wiring the fund.

          Experiment 21 · Capital · Simulation, about 2 min

          The herd

          Two hundred and forty traders, each watching their neighbors. The dial sets how much they copy each other. Turn it up slowly and watch a calm market learn to stampede.

          Herding20%

          At low herding, the crowd’s errors cancel and the price drifts. Push past 70% and the traders move as one.

          Experiment 22 · Capital · Simulation, about 1 min

          The rich get richer

          A network grows one newcomer at a time. In the fair world, newcomers link at random. In the real one, they link to whoever already has the most links. Run both and compare the maps.

          Top node owns–

          This rule, preferential attachment, shapes citation counts, follower graphs and platform markets. Nobody planned any of them.

          Experiment 23 · Capital, about 1 min

          The generous coin

          A fair coin. Heads, you win $150. Tails, you lose $100. One flip, real stakes. Decide now.

          On average this coin pays you $25 a flip. Kahneman and Tversky found that losses weigh about twice as much as gains.

          Experiment 24 · Capital · Simulation, about 2 min

          The short squeeze

          You are short 100 shares at $100, with $10,000 in the account. The trade is probably right. Cover whenever you like. Wait too long and your broker covers for you.

          Price$100 Equity$10,000

          A long position can lose what you paid. A short can lose more than you have.

          Experiment 25 · Capital · Simulation, about 1 min

          The option clock

          You bought a 30-day call: the right to buy a $100 stock at $105. It cost $320. With the stock below $105, every dollar of that price is time. Press start and watch it melt.

          Option value30 days left
          $320 paid
          ORANGE: REAL VALUE GRAY: TIME, MELTINGSTOCK $100.00
          Worth$320

          The gray bar only shrinks. The seller collects it while the clock runs.

          Wing IV · 4 machines

          The mind

          Your brain ships with known bugs, and these four machines find yours.

            Experiment 26 · The mind, about 1 min

            The marshmallow clock

            The famous test, rebuilt for adults with cursors. Press the button and hold it for 30 full seconds. The host will keep talking the whole time.

            Mischel’s Stanford children waited up to 15 minutes, and a 2018 replication found the link to later life much weaker than first reported. You only need 30 seconds.

            Experiment 27 · The mind, about 1 min

            The reaction tax

            Click the box, wait for it to change color, then click again as fast as you can. Your number is what you bring to a race against trading machines.

            Click to begin
            Your reaction– Best–

            A fast human needs about a quarter of a second. Exchanges match orders in microseconds.

            Experiment 28 · The mind, about 3 min

            The gauntlet

            Five rooms, each with one correct exit and several confident wrong ones. Your reasoning is the only equipment. The score comes at the end.

            Score0

            Room 1 is a pitch meeting. Go in.

            Experiment 29 · The mind · Game, about 5 min

            Predictions, checked

            Seven famous forecasts, each with a date and a source. Call each one hit or miss before you see what happened.

            Pulling the clippings.

            Wing V · 3 machines

            Other people

            Trust, coincidence and contagion: what changes when other people are in the game.

              Experiment 30 · Other people · Game, about 3 min

              The trust machine

              Ten rounds against a hidden opponent. Each round you both choose: cooperate or betray. Both cooperate: 3 points each. Betray a cooperator: 5 for you, 0 for them. Both betray: 1 each. The machine has a strategy. Find it.

              You0
              It0

              Round 1 of 10. The machine moves when you do.

              Experiment 31 · Other people, about 1 min

              The birthday party

              How many guests until two of them probably share a birthday? Most people guess far too high. Drag the slider, watch the odds, then throw the party and meet the twins.

              Guests23 Chance of a shared birthday50.7%

              Twenty-three guests give better than even odds: 50.7%. Trust the arithmetic over the instinct.

              Experiment 32 · Other people · Simulation, about 2 min

              The threshold

              A forest, a match and one dial: how densely the trees are planted. Below a certain density, fires starve. Above it, nearly everything burns. Set the density, plant, then click anywhere to strike the match.

              Density55% Burned–

              Physicists call the line near 59% the percolation threshold. Epidemiologists watch the same tipping point at R₀ = 1.

              Wing VI · 3 machines

              The stadium

              Three calls where the math and the crowd disagree: a penalty, an empty net and a fourth down.

                Experiment 33 · The stadium · Game, about 2 min

                The penalty spot

                You are the goalkeeper, facing 10 penalties. Before each shot, dive left, dive right or hold the middle. In a study of 286 penalties, about three in ten went down the middle, and keepers dove 94% of the time.

                Penalty1/10 Saves0 You dove0×

                Bar-Eli called it action bias: a goal conceded after a dive feels better than one conceded standing still.

                Experiment 34 · The stadium · Simulation, about 2 min

                The pulled goalie

                Hockey, down one goal, clock running out. Pulling your goalie adds an attacker and leaves an empty net. Tradition pulls at about one minute. Pick your moment, play 500 games, and compare yourself to tradition.

                You pull at1:00 You salvage– Tradition (1:00)–

                Losing by one and losing by two pay the same: nothing. Once you accept that, the goalie comes out earlier.

                Experiment 35 · The stadium · Game, about 2 min

                Fourth down

                Three fourth-down calls of the kind NFL coaches face every Sunday. Make each call, then see what expected points said. In 2006 the economist David Romer showed that coaches kick far more often than the math supports.

                Call 1 of 3

                Your headset is on, and 60,000 fans will boo the correct call.

                Wing VII · 2 machines

                Time

                The budget that never refills: what your memory can hold, and what you hand to a machine.

                  The Pony Express route, from St. Joseph, Missouri, to Sacramento, drawn by William Henry Jackson
                  Experiment 36 · Time, about 1 min

                  The vanishing number

                  A number appears for a few seconds, then vanishes, and you type it back. Every round adds a digit. Most people hit a wall around seven.

                  Digits5

                  George Miller put the span of working memory at about seven items, plus or minus two, in 1956.

                  Experiment 37 · Time, about 2 min

                  The delegation dial

                  Turn the dial and hand your daily choices to the machine, one notch at a time. Every notch is more convenient. Read the list at the end.

                  All yours. Heavy, isn’t it.

                  Wing VIII · 1 machine

                  Twenty slots

                  One machine that keeps score for life. Twenty punches. No undo.

                    Experiment 38 · Twenty slots, about 2 min

                    The punch card

                    Buffett tells students to imagine a card with twenty decisions for a lifetime. This one is yours. Each punch is permanent, and this page remembers it.

                    Slots left20

                    No undo.

                    Wing IX · 1 machine

                    The pit

                    The roulette table, back after closing with a gentler rule: every bet covers the losses plus $10. Watch it double anyway.

                      A roulette wheel at the Spielbank Wiesbaden casino
                      Experiment 39 · The pit · Game, about 4 min

                      The covered ladder

                      Wait for six of one color, then make every bet cover your losses plus $10. Watch that sensible rule turn into the doubling ladder from Experiment 03.

                      Brief

                      Lose $10 and the rule asks for $20. Lose that and you are down $30, so it asks for $40. Then $80, $160, $320, $640. Each bet roughly equals the whole hole, so the hole doubles and the bet doubles with it. Nobody chose to double. Coverage chose it. The martingale is the cheapest ladder that keeps the promise, and this table proves it to the dollar. A bigger bankroll never beats the wheel. It only chooses which rung ruins you, how rarely, and how much you post as collateral to chase $10.

                      Last spins · oldest to newest
                      Current streak–

                      “After hours. Same wheel, same six-in-a-row rule, one iron demand: every bet covers everything lost, plus ten.”

                      Bankroll$1,000 Next stake$10 Ladder– Spins0 You, lifetime$0
                      Your bankroll · it decides which rung kills you, and nothing else

                      The covered ladder · cover the hole plus $10, and watch the rule double itself

                      Every rung keeps the promise: win anywhere and the whole ladder ends exactly $10 ahead. And read the stakes out loud: 10, 20, 40, 80, 160, 320, 640. They are the doubling ladder from Experiment 03, digit for digit, because covering the hole plus ten is doubling, whether you meant it or not. Doubling the bankroll buys one more rung: the busts get rarer, the craters get deeper, and the average gets slightly worse, because deeper ladders push more money across the felt and the wheel taxes every dollar of it. Staying power multiplies the sign of your edge, and on this felt the sign is negative. The green zero still belongs to nobody.

                      No ladder of any shape changes 18 in 37. The wheel keeps 2.7 cents of every dollar.

                      Wing X · 2 machines

                      The corner office

                      Run the whole firm: a levered fund in the week the trade turns, and a buyer of tired software with a debt facility.

                        Experiment 40 · The corner office · Simulation, about 5 min

                        Conviction: the margin call

                        You run a levered AI fund. Six trading days, a prime broker asking for more collateral. Being right is not enough.

                        Brief

                        You founded an AI-focused hedge fund: long the companies that build intelligence, short the software it replaces. The thesis returned triple digits, and you levered it. On Monday before the open, three things are on your desk: an overnight market briefing, a memo from your risk officer and a margin notice. To win you have to stay solvent, liquid and in control long enough for being right to matter. Inspired by a real fund’s reported July 2026 drawdown. Everything playable below is a labeled simulation, not a trading record.

                        Select a position, set a size, and the desk will price the order before you commit.
                        25%
                        Case file · the real story and where the fiction begins

                        Reported facts: Reuters reported that Situational Awareness, the AI-focused fund founded by Leopold Aschenbrenner, lost about 67% in July 2026 during an AI stock rout while remaining up roughly 80% for the year, sold substantial public equities with Citadel among the buyers, and removed its leverage (Reuters, July 31, 2026; Reuters on the Citadel purchase).

                        Everything else here is fiction: the tickers, prices, brokers, characters, dialogue, financing terms, deadlines, and every number the game generates. The starting book, margin rules, and market paths are labeled model assumptions, not a reconstruction. Your playthrough is a counterfactual; the game does not force the reported 67% on you, and no outcome here says anything about what the real fund should have done.

                        Model assumptions

                        Synthetic book: $2,800M long across six AI-infrastructure names, $600M short software, $100M private, $100M central cash, $600M short proceeds held at brokers, $2,000M financing debt, NAV $1,000M. Gross public exposure 3.4x NAV, net 2.2x, debt 2.0x; these are three different numbers. Positions, proceeds, and debt split across two fictional prime brokers. Illustrative maintenance: 20% on longs, 30% on shorts, add-ons disclosed when applied. Sale proceeds count as collateral at the executing broker immediately but transfer elsewhere next day. Prices follow a seeded two-factor model (market and AI sentiment) with regime shifts; your orders pay spread and impact that grow with size, scarcity, and stress, and large positions cannot exit in one tick. Same seed plus same actions reproduces the same week.

                        The trade only needs to be right eventually. The fund needs to be alive on Thursday at 3 p.m.

                        Experiment 41 · The corner office · Simulation, about 10 min

                        The acquirer

                        A company in Milan got rich buying tired software people still love and running one hard playbook on each. Run a fictional version: eight years, $50M of your own money, a debt facility and a market of faded products.

                        Brief

                        The playbook: move each product onto shared technology, cut costs, including some users will notice, and raise prices on the people who stayed because they love it. The cash funds the next deal. Every lever is a trade-off. Price increases spend loyalty, cuts risk quality, a replatform costs money now to save money later, and each new product makes the shared platform cheaper for the rest. Build the empire before the debt builds a case against you.

                        On the block this year
                        Your portfolio · set the playbook, then close the books
                        Case file · the real playbook this is modeled on

                        The real story: Bending Spoons, founded in Milan in 2013 and led by CEO Luca Ferrari, buys mature digital products with loyal audiences that their owners under-invest in, then applies a standard playbook: migrate the product onto its central technology platform, cut operating costs deeply, optimize pricing and paywalls, and run product, marketing, and technology through centralized teams. Acquisitions include Evernote (2023), Meetup, WeTransfer (2024), komoot and Brightcove (2025), Vimeo (agreed 2025, about $1.38B), and AOL (agreed 2025), with deals financed substantially by debt facilities; the company raised funding in 2025 at a valuation around $11B. Everything you can click above is fictional: the companies, numbers, elasticities, events, and outcomes are model assumptions built to teach the shape of the strategy, not a record of any real transaction.

                        The Milan playbook bets that an old product, bought right and run hard, can outgrow a new one. It works only while users love the product, and every pull of a lever spends some of that love.

                        Wing XI · 4 machines

                        The foundry

                        Build the firm before you run it: Rockefeller’s refinery and Carnegie’s mill, a 12-week startup, the four machines that set modern prices, and an AI lab one model behind.

                          The Standard Oil refinery on the Flats, Cleveland, 1889
                          Experiment 42 · The foundry · Simulation, about 12 min

                          The titan’s ledger

                          Play Rockefeller from a Cleveland refinery in 1868 to the Supreme Court in 1911, or Carnegie from his 1872 bet on steel to the 1901 sale to J.P. Morgan. The machine keeps two ledgers, and only one is money.

                          Brief

                          Almost every crossroads is real and sourced: the secret rebates, the Cleveland buyout, the pipelines, the trust, Homestead, the Mesabi ore and the sale. The levers are the ones they pulled: cost, scale, price, integration, rebates, labor and law. The roads they did not take are open too.

                          Opening the ledgers.

                          Kerosene fell to about six cents a gallon and steel rails to under $20 a ton. Every line in the other ledger is also true, and this machine keeps both books open.

                          Experiment 43 · The foundry · Simulation, about 15 min

                          The batch

                          Y Combinator gives each company $500,000 on two SAFEs, three months and one number to watch: weekly growth. Pick an idea and a cofounder, survive 12 weeks, raise after Demo Day, and find out whether you are default alive.

                          Brief

                          Each week you choose between talking to users and building, launching ugly and launching late, the early check and Demo Day. The program facts and the dilution math are YC’s own and sourced. Every company and person in it is fiction. Make something people want, and do the arithmetic before you sign.

                          Clearing a desk for the batch.

                          Twelve weeks is long enough to build the wrong thing well, and long enough to find ten people who would be very disappointed if you vanished. Demo Day grades only the second.

                          Experiment 44 · The foundry · Explorer, about 6 min

                          Four machines that changed what things cost

                          Prices are set by machines most people never see. Turn each one over and take it apart.

                          Wheeling in the machines.

                          Experiment 45 · The foundry · Simulation, about 20 min

                          Frontier: the scaling bet

                          Run Aldermoor, a fictional AI lab one model behind the frontier, with $5.0B and 40,000 GPUs. Eight half-years.

                          Brief

                          The levers are the industry’s own: compute for the training run or for research that makes the next run cheaper, a bigger model or a leaner one that is cheaper to serve, which compute contracts to sign, what to charge per million tokens, how much safety work each capability level demands, and whose money to take. Staying at the frontier is a spending decision. Staying trustworthy there is a series of them. The lab, its rivals and every number are fiction. The case file keeps the real history of OpenAI, Anthropic and the rest separate, sourced and neutral.

                          Booking the compute.

                          Ten times the compute buys the same step, every time. The scaling law never says who pays for the tenfold, or what you promised on the way.

                          Wing XII · 2 machines

                          The last mile

                          Winning the argument is the start: a campaign that needs votes in the right states, and a cell therapy that must survive the factory, the price and the drive to the hospital.

                            Experiment 46 · The last mile · Simulation, about 20 min

                            Two seventy

                            Two invented parties, the real 538-elector map. Nine weeks, a finite war chest, polls that can miss together. You need 270, not a majority.

                            Brief

                            The map has 538 electors, apportioned by the 2020 census. You need 270, and Maine and Nebraska split theirs by district. Your candidate can be in three places a week. Persuasion fades in days; turnout takes weeks to build. Survive the debates and the October story, then sit through an election night where the early lead mostly tells you who counted first. The parties, candidates and map politics are fiction. The rules, the arithmetic and the history in the case file are real.

                            Printing the map.

                            The electoral college asks where your voters live, one state at a time. The first ticket to 270 wins.

                            Experiment 47 · The last mile · Simulation, about 20 min

                            The living drug

                            CAR-T is a living drug: a patient’s own T cells, collected, flown to a factory, given a new receptor, grown and returned. Choose the target, design the receptor, build the factory, run the trial and set the price.

                            Brief

                            In the phase 1 trial, the toxicity you cause comes from the same biology as the cure. Every lever is a trade-off that real design reviews argue about, and none has an obvious answer. Educational only. This is not medical advice, the numbers in the model are labeled assumptions, and nothing here should inform a decision about a real person.

                            Warming the incubator.

                            A pill is a molecule. This drug is alive and runs on a delivery schedule, and the schedule is what usually kills the program.

                            End of the lab

                            Forty-seven machines. Start with one.

                            You walked all 12 wings.

                            The essays these machines came from are at the front door. The rest of the collection is in the World. The chalk wipes clean. The punch card does not.